Professional Course

The Basics of Level Design

edX, Online
Length
4 weeks
Price
139 USD
Next course start
Start anytime See details
Delivery
Self-paced Online
Length
4 weeks
Price
139 USD
Next course start
Start anytime See details
Delivery
Self-paced Online
Visit this course's homepage on the provider's site to learn more or book!

Course description

The Basics of Level Design

This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces.

As a level designer, you will be required to create well-designed levels that direct the movement of the player(s) through the game—often without the player consciously recognizing they’re being directed.

This course will introduce you to the core concepts involved in designing a game level, along with important steps in the design process. The course explores what a level is, who is responsible for designing levels, and the different roles involved in game level design.

Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, we will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.

Upcoming start dates

1 start date available

Start anytime

  • Self-paced Online
  • Online
  • English

Who should attend?

Prerequisites

None

Training content

Introduction to level design

  • What is level design?
  • Core concepts in level design
  • The level design process

Story-based level design and dungeon design

  • Story-based level design
  • Dungeon design

Beyond dungeons: Roguelikes, adventure games and RPGs

  • Roguelikes
  • Adventure games

Course delivery details

This course is offered through LaSalle College, a partner institute of EdX.

10-15 hours per week

Costs

  • Verified Track -$139
  • Audit Track - Free

Certification / Credits

What you'll learn

  • How level design has evolved and contributes to a player’s experience
  • Common milestones in the level design process and an overview of some of the key roles involved in the process.
  • How to implement story-based level design.
  • How dungeon design has evolved in the context of video games, including the popular genres of roguelikes and adventure games.

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