Professional Course

Introduction to C++ Programming | C++ Essentials

Length
4 days
Length
4 days
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Course description

Introduction to C++ Programming | C++ Essentials

Introduction to C++ Programming / Intensive C++ is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development. Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment.

The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.

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Who should attend?

This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required.

Training content

Lesson 1. Moving from C to C++ (Optional)

  • New Compiler Directives
  • Stream Console I/O
  • Explicit Operators
  • Standard Libraries
  • Data Control Capabilities

Lesson 2. Handling Data

  • New Declaration Features
  • Initialization and Assignment
  • Enumerated Types
  • The bool Type
  • Constant Storage
  • Pointers to Constant Storage
  • Constant Pointers
  • References
  • Constant Reference Arguments
  • Volatile Data
  • Global Data

Lesson 3.Functions

  • Function Prototypes and Type Checking
  • Default Function Data Types
  • Function Overloading
  • Problems with Function Overloading
  • Name Resolution
  • Promotions and Conversions
  • Call by Value
  • Reference Declarations
  • Call-by-Reference and Reference Types
  • References in Function Return
  • Constant Argument Types
  • Conversion of Parameters Using Default Initializers
  • Providing Default Arguments
  • Inline Functions

Lesson 4.Operator Overloading

  • Advantages and Pitfalls of Overloading
  • Member Operator Syntax and Examples
  • Class Assignment Operators
  • Class Equality Operators'
  • Non-Member Operator Overloading
  • Member and Non-Member Operator Functions
  • Operator Precedence
  • The this Pointer
  • Overloading the Assignment Operator
  • Overloading Caveats

Lesson 5. Creating and Using Objects

  • Creating Automatic Objects
  • Creating Dynamic Objects
  • Calling Object Methods
  • Constructors
  • Initializing Member consts
  • Initializer List Syntax
  • Allocating Resources in Constructor
  • Destructors
  • Block and Function Scope
  • File and Global Scope
  • Class Scope
  • Scope Resolution Operator ::
  • Using Objects as Arguments
  • Objects as Function Return Values
  • Constant Methods
  • Containment Relationships

Lesson 6. Dynamic Memory Management

  • Advantages of Dynamic Memory Allocation
  • Static, Automatic, and Heap Memory
  • Free Store Allocation with new and delete
  • Handling Memory Allocation Errors

Lesson 7.Controlling Object Creation

  • Object Copying and Copy Constructor
  • Automatic Copy Constructor
  • Conversion Constructor

Lesson 8.Streaming I/O

  • Streams and the iostream Library
  • Built-in Stream Objects
  • Stream Manipulators
  • Stream Methods
  • Input/Output Operators
  • Character Input
  • String Streams
  • Formatted I/O
  • File Stream I/O
  • Overloading Stream Operators
  • Persistent Objects

Lesson 9. Introduction to Object Concepts

  • The Object Programming Paradigm
  • Object-Orientated Programming Definitions
  • Information Hiding and Encapsulation
  • Separating Interface and Implementation
  • Classes and Instances of Objects
  • Overloaded Objects and Polymorphism

Lesson 10. Declaring and Defining Classes

  • Components of a Class
  • Class Structure
  • Class Declaration Syntax\
  • Member Data
  • Built-in Operations
  • Constructors and Initialization
  • Initialization vs. Assignment
  • Class Type Members
  • Member Functions and Member Accessibility
  • Inline Member Functions
  • Friend Functions
  • Static Members
  • Modifying Access with a Friend Class

Lesson 11. Templates

  • Purpose of Template Classes
  • Constants in Templates
  • Templates and Inheritance
  • Container Classes
  • Use of Libraries

Lesson 12. Strings in C++

  • Character Strings
  • The String Class
  • Operators on Strings
  • Member Functions of the String Class

Lesson 13. Inheritance

  • Inheritance and Reuse
  • Composition vs. Inheritance
  • Inheritance: Centralized Code
  • Inheritance: Maintenance and Revision
  • Public, Private and Protected Members
  • Redefining Behavior in Derived Classes
  • Designing Extensible Software Systems
  • Syntax for Public Inheritance
  • Use of Common Pointers
  • Constructors and Initialization
  • Inherited Copy Constructors
  • Destructors and Inheritance
  • Public, Protected, Private Inheritance

Lesson 14. Exceptions

  • Types of Exceptions
  • Trapping and Handling Exceptions
  • Triggering Exceptions
  • Handling Memory Allocation Errors

Lesson 15. C++ Program Structure

  • Organizing C++ Source Files
  • Integrating C and C++ Projects
  • Using C in C++

Lesson 16. Reliability Considerations in C++ Projects

  • Function Prototypes
  • Strong Type Checking
  • Constant Types
  • C++ Access Control Techniques

Lesson 17. Polymorphism in C++

  • Definition of Polymorphism
  • Calling Overridden Methods
  • Upcasting
  • Accessing Overridden Methods
  • Virtual Methods and Dynamic Binding
  • Virtual Destructors
  • Abstract Base Classes and Pure Virtual Methods

Lesson 18. Multiple Inheritance

  • Derivation from Multiple Base Classes
  • Base Class Ambiguities
  • Virtual Inheritance
  • Virtual Base Classes
  • Virtual Base Class Information

Lesson 19. The Standard Template Library

  • STL Containers
  • Parameters Used in Container Classes
  • The Vector Class
  • STL Algorithms
  • Use of Libraries

Costs

  • Price: $2,395.00
  • Discounted Price: $1,556.75

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Trivera Technologies LLC
7862 West Irlo Bronson Highway
STE 626
Kissimmee FL 34747

Trivera Technologies

Trivera Technologies is a IT education services & courseware firm that offers a range of wide professional technical education services including: end to end IT training development and delivery, skills-based mentoring programs,new hire training and re-skilling services, courseware licensing and...

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