Professional Course

Accessible Gamification

edX, Online
5 weeks
49 USD
Next course start
Inquire for more information See details
Virtual Classroom
5 weeks
49 USD
Next course start
Inquire for more information See details
Virtual Classroom
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Course description

Accessible Gamification

See your favorite games like never before!

Ever wondered why farming for a mighty sword in a fantasy game feels entertaining and fun while filling out reporting documents – a seemingly similar repetitive activity – is incredibly boring? If so, you are not alone!

The vast field of Gamification applies techniques and patterns from fundamental mechanics of game design to non-game contexts in order to make business tasks more fun for a user. This can lead to increased efficiency and accuracy and even facilitate better health by reducing exhaustion.

However, there is one particular requirement that often becomes a hurdle for Gamification efforts: meeting accessibility requirements.

In this computer science course, we will investigate this use case closer and derive a new set of patterns that are representation-agnostic. You will learn the fundamentals of Gamification and accessibility, as well as lessons in game development and game design. We will take a look at popular digital games and draw patterns from their game design and game mechanics.

By the end of this course, you will have gained a better grasp on the problem at hand and learn patterns and techniques to deploy gamification in a broader and more abstract scope.

But be warned: you might see your favorite digital games like you never saw them before – as a wired, but well-tailored, combination of reward, development, discover and challenge.

Upcoming start dates

1 start date available

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  • Virtual Classroom
  • Online
  • English

Who should attend?


Some software development and web development experience.

Bonus: Having played some games will help a lot.

Training content

Week 1: Gamification

  • Games and fun
  • Gamification
  • Quest: real-world examples for motivation
  • Players: Bartle
  • Quest: genres & players; classification quiz
  • Beyond Bartle
  • Quest: Analyze some games you play! / What kind of player are you?

Week 2: Accessible Gamification

  • Gamification Concepts
  • Quest: Sample Business Process
  • Gamification Requirements
  • Quest: Picture Show: real world examples. Is there gamification involved?
  • Accessibility: personalisation vs accessibility; Universal Design; gamification and accessibility.
  • Quest: find collisions of accessibility & gamification

Week 3: Game Design Patterns

  • One Step Back
  • Quest: game design vs game mechanics
  • Reward
  • Quest: examples: Dungeon Crawler
  • Discovery
  • Quest: Examples: Space Sims
  • Challenge
  • Quest: examples: RTS
  • Development
  • Quest: Examples: MMOG
  • Action space
  • Quest: examples: FPS
  • Quest: pick a game of your choice and dissect it

Week 4: Examples: Reward & Challenge

  • Reward: immediate & measurable; designing reward (Skinner box, achievements, exclusivity)
  • Quest: showcase: RPG quest rewards
  • Challenge: business process vs gamification; designing challenge
  • Quest: showcase: Casual “Arkanoids”
  • Applications for the web
  • Quest: design a quest for an RPG

Week 5: Examples: Action Space & Development

  • Action space: action space models; action space pollution
  • Quest: TCG strategies
  • Development: characters and history; visuals; economy
  • Quest: MMOG characters
  • Applications for the web
  • Quest: take a look at your web browser and its action space

Course delivery details

This course is offered through The Georgia Institute of Technology, a partner institute of EdX.

2-3 hours per week


  • Verified Track -$49
  • Audit Track - Free

Certification / Credits

What you'll learn

  • What Gamification is and how it relates to common business processes
  • Basics of Digital Accessibility and how it interacts with Gamification
  • How to derive Game Design Patterns from popular digital games

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141 Portland Street
02139 Cambridge Massachusetts


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