Course description
Advanced Character & Creature Creation
Learn how to master the art of characters and creature creation.
With this advanced course, you will learn how to design, model, texture and present your creations to a portfolio-ready standard. The practical course will also cover the technical character pipeline, including rigging, Python scripting and the simulation of cloth, fur and muscles, ready for a diverse range of technical roles in production.
By the end of the course, you will have a developed a portfolio of character and creature creation work, as well as the skills and connections to kick-start your creative career, with help from our Talent Development Team and industry-experienced tutors whose credits include The Lion King, Godzilla and Doctor Strange.
Who should attend?
To study this short course, you must:
Be over 18
Have a good understanding of written and spoken English
Feel comfortable using a computer.
Training content
Module 1 - Character and creature design
Character and creature design theory
Moodboards
The importance of research, body language and expressions
Tools and techniques for creating character and creature concepts
Colour and background
Beat boards
Light and shadow
Using anatomy of characters and creatures in design choices
Analysing an established style to create character and creature concepts
Functional fashion in character and creature concepts
Costume design
Costume language
Establishing new styles
How to prepare a character or creature design bible for animation, outsourcing and videogames, and a pitch for comic publishing
Module 2 - Character and creature modelling
Introduction to ZBrush
Character and creature anatomy
High-detail sculpting
Introduction to Maya
How Maya works
Retopology
Anatomy
Asset setup
Introduction to texturing
Introduction to Substance Painter and Mari
VFX and games pipelines
Differences and similarities
Lighting and rendering
Rendering in Arnold and Unreal Engine
Presenting characters and creatures for portfolios
Introduction to rigging for creating character poses
Directed project time
Module 3 - Character and creature technical direction
Character rigging in Maya
Creating advanced character rig setups
Introduction to python
How Maya really works
Creating cloth and soft surface simulations in
Maya and Houdini
FEM and Vellum workflows
Creating muscle systems in Maya
Advanced anatomy
Character FX pipelines
Fur and hair groom
Long and short hair/fur with dynamics
Creating character cycles for presentation
Walks and runs ready for final showreel presentation
Project catch-up week
Costs
Fees
London campus: £16,850
Live online: £13,200
Certification / Credits
Some of the opportunities you can consider once you’ve finished your studies include:
CG Generalist
Character Artist
Quick stats about Escape Studios?
Top 6% of Institutions for Graduate Employability -- by Higher Education Statistics Agency (HESA)
First Unreal Authorised Training Center in the UK
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Escape Studios
Escape Studios is one of the UK's leading animation, games and VFX schools. We’ve been at the forefront of creative education since 2002, supplying the industry with studio-ready talent. Approved and endorsed internationally as a Rookies and Toon Boom Harmony...