Introduction to Advanced Spark AR Tools and Effects
Welcome to this Spark AR Studio advanced course. In this course, you will learn how to use Spark AR advanced skills and techniques to create and design augmented reality (AR) filters and use custom AR. A fantastic place to get you going on your very own Spark AR journey! The goal of this course is to educate, motivate and nurture learners as they prepare to take the Spark AR Certification exam.
Whether you are looking to create effects for yourself or decide to take your existing skills up a notch, this course will give you the tools to create advanced face effects, world effects, and target tracking effects. You will learn how to create 3D objects, add AR filters, how to do face tracking and even create your own AR effects through the help of Spark AR tutorials. You will also learn advanced custom effects using the patch editor. Even more, you will be able to upskill in AR technology that can be used across different functionalities on Windows, android and ios platforms, as well as share them with your peers in the Spark AR Hub. ****
Your instructor throughout this course is Kym Fiala, a professional AR content developer with years of real-world experience in the field of graphic design and AR who will help you to take your skills to the next level. ****
Upcoming start dates
- Self-paced Online
Who should attend?
Successful completion of Meta's Spark AR for Beginners Professional Certificate program highly recommended. Students who already have foundational-level understanding of Spark AR Studio might be able to pass over the Spark AR for Beginners Professional Certificate and begin this course “Introduction to Advanced Spark AR Tools and Effects” which is the start of the specific Meta professional certification training
Course delivery details
This course is offered through Meta, a partner institute of EdX.
4-5 hours per week
- Verified Track -$149
- Audit Track - Free
Certification / Credits
What you'll learn
- Determine how to process signals inside a scene via script or patch
- Apply concepts required to implement user input within an effect
- Determine how to test and debug logic
- Propose how to dynamically modify a scene
- Align instructions with a specific experience
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